Vale of Darkness

The vale is now mostly empty, with a handful of living villages and towns scattered over this wide area. Abandoned farmsteads, ruined manors, and broken keeps litter the countryside. Bandits, wild animals, and monsters roam freely throughout the vale, threatening anyone who fares more than few miles away from one of the surviving settlements. Travel along the roads or river is usually safe—usually. But every now and then, travelers come to bad ends between towns.
The Nentir Vale is a northern land, but it sees relatively little snow—winters are windy and bitterly cold. The Nentir River is too big to freeze except for a few weeks in the coldest part of the year. Summers are cool and mild.

The “clear” parts of the map are covered in mixed terrain—large stretches of open meadowland, copses of light forest, gently rolling hills, and the occasional thicket of dense woodland and heavy undergrowth. The downs marked on the map are hilly grassland, with little tree cover. The hills are steeper and more rugged, and include light forest in the valleys and saddles between the hilltops.

In the recent months things have been stirring in the Vale. Cultists have been lurking around the Keep on the Shadowfell. A strange silence has fallen upon Thunderspire. And now someone has bigger plans for the Vale. Everything starts in Winterhaven.

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Note: When adding information to the wiki I would like it to be lore. I don’t want something that says Orcus is a level 30 elite and is found in each edition of dungeons and dragons. I want something that talks about Orcus being a terrifying demon prince and his back story. Style it like people in the game are talking about it, not players outside of the game.

Vale of Darkness

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